![]() ![]() Thankfully, my progress wasn’t soft-locked at any point, which is a reported issue with the Switch version of the game. Sometimes monsters would also quite literally walk through impassible terrain to come flying at me. Other issues include character pathing and hitboxes when traveling over the map. This would cause immediate problems, as I wouldn’t be able to properly view the rest of the UI. (They’re reportedly in the process of being fixed.) When battling, sometimes the menu would not close after selecting an attack. Immediately, the game introduces several factions - specifically Team Rocket-style gangsters - and the central enemy of the game.Īdditionally, there are some major issues with Monster Crown on the Nintendo Switch. Players are immediately given a bit of exposition on the state of the world, and how monster taming came to fruition. While it’s significantly, or at least overtly, darker than Pokemon, it doesn’t always hit its mark. The narrative of Monster Crown suffers from a similar issue. Which is a shame! Because the monster sprites look excellent. The general quality of artwork and overworld design feels very hit-or-miss. Additionally, the map the player explores is at times overly full of trees, bushes, or other landmarks. It’s a severe dip in quality, and I found it hard to ignore. Some sprites look out-of-place compared to these great-looking monsters. However, character artwork can range in quality. Monster sprites look incredible! They’re reminiscent of mid-’90s monster design in titles like Monster Rancher. One of the least consistent elements of Monster Crown is its artwork. If you don’t level up appropriately and spend a good amount of time grinding, you definitely won’t survive in later areas of the map. There is a pretty steep difficulty curve later in the game, too. However, using this option will cause monsters to level up at a slower rate, as experience points are being evenly distributed to the monsters through your party. Monster Crown includes a shared experience option for those that don’t want to grind individual monsters. ![]() NPC battles also appear, and both types of battles offer experience gains for your monsters. Players need to actively touch them to initiate a battle. Naturally, there are monsters players can battle in the wild, but these monsters roam the map. ![]() Monsters have their own type advantages and weaknesses. However, major glitches hold it back, along with an inconsistent art style and middling story.īattles are fairly standard turn-based affairs. This includes branching narrative paths and a robust breeding system that serves as the backbone for this ambitious monster-taming title. It draws inspiration from the more obvious influences of Pokemon and Digimon, though does have its own unique mechanics that seek to set itself apart from these notable IPs. Lastly, online monster trading lets players exchange their monster creations with the world.Monster Crown is an interesting amalgamation of games. Now players can select which moves their monsters remember at any given time. Monsters can learn a lot of moves, but they can only remember six at a time. The ‘Move Learner’ allows monsters to remember a new set of moves from its large roster of attacks. The egg serves as a wild-card parent, resulting in a surprise monster. A NET Egg lets players breed with a random monster egg, which contains monster genes from players all over the world. The first big content update introduces three new game features: NET Eggs, the ‘Move Learner’ and online monster trading. As of today, players can discover a whole lot more. Monster Crown offers players an intriguing story with plenty of content, monsters and features to explore. The game has received several positive reviews from renowned game journalists and it currently has a 90% ‘very positive’ rating out of 156 user reviews on Steam. Within a month of Early Access on Steam, the critically acclaimed monster taming game has already won the hearts of many. This content pack is the first of multiple planned content updates during its Early Access period on Steam.įrom homemade indie to well-received game Players breed ‘surprise’ monsters, let their monsters remember a new set of skills and trade with other players. Today Studio Aurum introduces three new features to the game: online monster trading, NET Eggs and the ‘Move Learner’. The ‘very positive’ rated game released in Steam Early Access on July 31 and sailed past its one-month Kickstarter success within the first three days. The dark monster taming game Monster Crown has received a big content update. ![]()
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